

Smith's red strat relies on the inherent power of the Bully mechanic, which is nice to have a red strat that doesn't rely on finding cards with Dominance.

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Plus you get Influence for free after you regain the love of your sister. Smith's green strat involves stacking Renown as high as possible, which feels better than Sal's Influence stacking bc Renown deals inherent damage on top of the cards that synergize with it. So in summary, I think having one of them - or honestly, even two - is not that impactful and certainly not run-ending, and that getting more than two takes some extraordinarily poor luck or an extraordinary amount of killed civvies.įor Sal and Smith, yes. If you stack a lot of of them (like 3 or more) on top of each other, I can see the issue - but that is extremely unlikely to happen, as if you stack several you're likely to find at least a few, and you'd have to hit a merchant bane several times when you kill a civilian, rather than another civilian bane or a status card. I don't think effectively having one fewer rare graft is "run ending." Even if you do something insane like 15 purchases after getting that bane, while not finding the merchant, it'd only be around 300 shills.ģ00 shills sounds like a lot, but really isn't - that's the base price of one rare graft. This only adds up if you do a ludicurous amount of purchases. It's very much possible to win runs with insane amounts of banes going on, even on the higher difficulties.įurthermore, I'd challenge that claim that a merchant bane is run-ending - Bad Credit is 20 more shills per purchase. First off all, having a ton of banes certainly isn't run ending - consider this.
