

Nowhere else have I seen escape room sets so heavily decorated without ever wasting players’ time on unintentional red herrings. They do it through the use of beautiful set design and solid storytelling combined with complex characters and killer reveals. With Pins & Needles Tattoo Parlor, The Exit Games uses an incredible lack of tech to create an amazing game. The game stacks these segments with a tense solo moment and displays of tech that grow more and more impressive as the game continues. The way they use narrative and gameplay to position players during the thrilling bits is expertly done and shows significant forethought. The Weeping Witch at Cross Roads Escape Games uses temporary total darkness better than any game I have played outside of Europe. Hope End was built by people who get me, and players like me. The game ends with a denouement scene that eases players back to the real world. Their use of solo moments and high quality acting make it clear they intend to provide guests with much, much more than a mere puzzle-filled escape room with a cool theme. Hope End stacks several great interactions that begin right when you walk in the door. I applaud the way this company executes the performance from start to finish. Hope End from The Ministry of Peculiarities is a special game. The actor-heavy adventure goes on to feature a mid-game transition that is so much more than it needs to be.

It is wonderfully refreshing, and it works because it was designed by people who care about providing unique experiences and pushing boundaries. The Forgotten Cathedral bravely features several (truly more than one) interactions that other escape room creators wouldn’t attempt… even though they would love to.Įscaparium’s Wardrobe For Sale has one of the coldest game starts in North America. The use and placement of projectors is some of the best I have ever seen. There are theatrical act breaks, solo player moments, big reveals, physical tasks, and mechanical surprises galore. It starts with a multiple-actor introduction that works without reading a list of rules and then goes on to feature lighting and sound design that helps move players through the space. Escaparium has filled the experience with things that enthusiasts (and all players) love.

This game has stacked so many exceptional beats that I can’t think of a better North American example of listening to your customers and learning from your peers. Step after step I could sense the creators thinking about what would be the best way to implement each interaction. While playing The Forgotten Cathedral at Escaparium, I broke immersion several times because I couldn’t help but marvel at many of the design choices that appear in the game. The market is showing progress, awareness, and evolution. Premium escape rooms even have end credits now, acknowledging all of the people who helped create them, and that feels right because these types of games are often produced by teams, not individuals. One of the things I am noticing is more rooms that combine many of these elevated element designs stacked one after another. The number of world-class games in the US and Canada is increasing. In 2023, I have been playing escape rooms across North America and I am happy to report that the quality on this continent is rising.

Then they are turning a bunch of these moments into a complete experience that flows. They are utilizing more advanced techniques often gleaned from playing other escape games. Image via Escaparium Designing With ExperienceĬreators are gaining experience in the industry and building better and better versions of each of the pieces that make up their games.
